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Title

Massmatching: Developing a quasigame toolkit for a customerdriven design process in building industry

Author

Piroozfar, Popovic, Larsen, Piroozfar

Uploaded by

admin on 4/21/2012

Status

published

Category

Academic Papers

Industry

Other

Content Focus

Company related – robust process design

Keywords

Massmatching, Masscustomisation, Building industry, Linear programming

Abstract

This paper investigates an idea of a game-like toolkit with which the customer is able to design their favourite composition or combination of a series of pre-defined or pre-designed modular components. The novelty of this idea lies where the modularity in its modern industrial concept in general and with special reference to its established interpretation in construction industry will be scrutinised. This will be done by considering the size range, the dimensional coordination and the interfaces whether it is between identical or different components; or between components and the embracing platform. The main aim remains to be the least interference possible with the customer freedom of playing and choice. However, despite many other manufacture industries, the construction industry is bound to many physical and functional restrictions. It will be argued that these restrictions can be minimised, should the toolkit be devised appropriately for the application in the construction industry both in the mathematical and geometrical sense.

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Bibliography

Suominen, J., Piller, F., Ruohonen, M., Tseng, M. & Jacobson, S. (eds) 2010. Mass Matching - Customization, Confi guration & Creativity: Proceedings of the 5th International Conference on Mass Customization & Personalization MCPC 2009, Helsinki Oct 4-8, 2009. Aalto University School of Art and Design Publication Series B 102. Helsinki: Aalto University School of Art and Design.

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