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Title

Emotionally Adapted Games – An Example of a First Person Shooter

Author

Saari, Turpeinen, Ravaja

Uploaded by

admin on 4/21/2012

Status

published

Category

Academic Papers

Industry

Other

Content Focus

Customer related

Keywords

Customization, adaptive systems, psychological effects, emotion, games, emotionally adapted games, psychophysiological measurement, psychological Customization

Abstract

This paper discusses a specific customization technology – Psychological Customization - which enables the customization of information presented on a computer-based system in real-time and its application to manipulating emotions when playing computer games. The possibilities of customizing different elements of games to manipulate emotions are presented and a definition of emotionally adaptive games is given. A psychophysiologically adaptive game is discussed as an example of emotionally adapted games.

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Bibliography

Suominen, J., Piller, F., Ruohonen, M., Tseng, M. & Jacobson, S. (eds) 2010. Mass Matching - Customization, Confi guration & Creativity: Proceedings of the 5th International Conference on Mass Customization & Personalization MCPC 2009, Helsinki Oct 4-8, 2009. Aalto University School of Art and Design Publication Series B 102. Helsinki: Aalto University School of Art and Design.

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